// MissionId_0
[MissionData]
debuginfo "Odprawa"
description -1
active 1
goal "True"
result "PlayCutscene" 500 1

// MissionId_1
[MissionData]
debuginfo "Cha³upa"
description 30
active 1
visible 1
goal "TimeGone" 7
result "PlayCutscene" 501 1

// MissionId_2
[MissionData]
debuginfo "Wojaki"
description -1
active 1
visible 1
goal "TimeGone" 200
result "Sethuman" 0 "frank" "soldier_sword_short" 260 289 200 0
result "Sethuman" 0 "frank" "soldier_sword_short" 260 289 200 0
result "Sethuman" 0 "frank" "soldier_sword_long" 260 289 200 0
result "Sethuman" 0 "frank" "soldier_bow_long" 260 289 200 0
result "Sethuman" 0 "frank" "soldier_bow_long" 260 289 200 0
result "ActivateMission" 2 // -> MissionId_2

// MissionId_3
[MissionData]
debuginfo "Bandyci"
description -1
active 1
visible 1
goal "PlayerSeen" 0 2
result "PlayCutscene" 502 1

// MissionId_4
[MissionData]
debuginfo "TankredDied"
description 31
active 1
visible 1
goal "HumansDied" 10 
result "PlayCutscene" 503 1
result "ActivateMission" 5 // -> MissionId_5

// MissionId_5
[MissionData]
debuginfo "EixtSub2"
description -1

goal "TimeGone" 5

result "EndSubMission"


// MissionId_6
[MissionData]
debuginfo "BJARNIDIED"
description -1
active 1
visible 0
goal "HumansDied" 3
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 504 1

// MissionId_7
[MissionData]
debuginfo "FRIENDDIED"
description -1
active 1
visible 0
goal "HumansDied" 4
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 505 1

// MissionId_8
[MissionData]
debuginfo "FRIENDDIED"
description -1
active 1
visible 0
goal "HumansDied" 5
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 505 1

// MissionId_9
[MissionData]
debuginfo "FRIENDDIED"
description -1
active 1
visible 0
goal "HumansDied" 6
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 505 1

// MissionId_10
[MissionData]
debuginfo "FRIENDDIED"
description -1
active 1
visible 0
goal "HumansDied" 7
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 505 1

// MissionId_11
[MissionData]
debuginfo "FRIENDDIED"
description -1
active 1
visible 0
goal "HumansDied" 8
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 505 1

// MissionId_12
[MissionData]
debuginfo "FRIENDDIED"
description -1
active 1
visible 0
goal "HumansDied" 9
result "MissionFailed" 0
result "ActivateMission" 13 // -> MissionId_13
result "PlayCutscene" 505 1




// MissionId_13
[MissionData]
debuginfo "EixtPora¿ka"
description -1
active 0
visible 0
goal "TimeGone" 7

result "DisableAll"
result "Exit"

