[aidata]
HAI_Disable 1
AI_UnitLimit 1 9
AI_SoldiersDefaultPosition 1 36 184 40
AI_MainTask_Defend 1 4 100000 38 168 30 1 2
AI_MainTask_Defend 1 2 100000 37 190 30 1 1
AI_SetCondition_OnNumberOfSoldiers 1 0 0 50 1
AI_SetCondition_OnConditions 1 1 0 3 0
AI_SetCondition_OnNumberOfSoldiers 1 2 0 25 1
AI_SetCondition_OnCreatureInRange 1 3 0 36 184 40 20 1 0
AI_SetCondition_OnConditions 1 4 0 3 3
HAI_Disable 2
AI_UnitLimit 2 26
AI_SoldiersDefaultPosition 2 180 47 40
AI_SetCondition_OnHouseInRange 2 0 0 158 56 5 2 0 40 0
AI_MainTask_Defend 2 2 0 159 57 30 1 1
AI_SetCondition_OnHouseInRange 2 1 0 162 28 5 2 0 40 0
AI_MainTask_Defend 2 2 1 163 29 30 1 1
AI_SetCondition_OnHouseInRange 2 2 0 192 32 5 2 0 40 0
AI_MainTask_Defend 2 2 2 193 33 30 1 1
AI_MainTask_Defend 2 2 100000 179 66 30 1 1
AI_MainTask_Defend 2 2 100000 194 72 30 1 1
AI_MainTask_Defend 2 2 100000 188 61 30 1 1
AI_MainTask_Defend 2 2 100000 170 85 30 1 1
AI_MainTask_Defend 2 4 100000 186 90 30 1 2
AI_MainTask_Defend 2 4 100000 173 114 30 1 2
AI_MainTask_Defend 2 2 100000 183 117 30 1 1
AI_MainTask_Defend 2 4 100000 200 107 30 1 2
AI_SetCondition_OnNumberOfSoldiers 2 3 0 50 2
AI_SetCondition_OnConditions 2 4 0 3 3
AI_SetCondition_OnNumberOfSoldiers 2 5 0 25 2
AI_SetCondition_OnCreatureInRange 2 6 0 180 47 40 20 1 0
AI_SetCondition_OnConditions 2 7 0 3 6
HAI_Disable 3
AI_UnitLimit 3 37
AI_SoldiersDefaultPosition 3 264 268 40
AI_SetCondition_OnHouseInRange 3 0 0 271 202 5 3 0 40 0
AI_MainTask_Defend 3 4 0 271 204 30 1 2
AI_SetCondition_OnHouseInRange 3 1 0 262 216 5 3 0 40 0
AI_MainTask_Defend 3 4 1 262 218 30 1 2
AI_SetCondition_OnHouseInRange 3 2 0 314 220 5 3 0 40 0
AI_MainTask_Defend 3 4 2 314 222 30 1 2
AI_SetCondition_OnHouseInRange 3 3 0 246 232 5 3 0 40 0
AI_MainTask_Defend 3 6 3 246 234 30 2 3
AI_SetCondition_OnHouseInRange 3 4 0 233 286 5 3 0 40 0
AI_MainTask_Defend 3 6 4 233 288 30 2 3
AI_SetCondition_OnHouseInRange 3 5 0 237 298 5 3 0 40 0
AI_MainTask_Defend 3 4 5 237 300 30 1 2
AI_SetCondition_OnHouseInRange 3 6 0 238 328 5 3 0 40 0
AI_MainTask_Defend 3 4 6 238 330 30 1 2
AI_SetCondition_OnHouseInRange 3 7 0 240 348 5 3 0 40 0
AI_MainTask_Defend 3 4 7 240 350 30 1 2
AI_MainTask_Defend 3 6 100000 288 216 30 2 3
AI_MainTask_Defend 3 2 100000 272 220 30 1 1
AI_MainTask_Defend 3 2 100000 289 230 30 1 1
AI_MainTask_Defend 3 2 100000 243 250 30 1 1
AI_MainTask_Defend 3 2 100000 261 242 30 1 1
AI_MainTask_Defend 3 2 100000 273 257 30 1 1
AI_MainTask_Defend 3 2 100000 289 249 30 1 1
AI_MainTask_Defend 3 2 100000 288 270 30 1 1
AI_MainTask_Defend 3 2 100000 220 281 30 1 1
AI_MainTask_Defend 3 2 100000 247 295 30 1 1
AI_MainTask_Defend 3 6 100000 285 282 30 2 3
AI_MainTask_Defend 3 2 100000 272 307 30 1 1
AI_MainTask_Defend 3 6 100000 248 336 30 2 3
AI_SetCondition_OnNumberOfSoldiers 3 8 0 50 3
AI_SetCondition_OnConditions 3 9 0 3 8
AI_SetCondition_OnHouseInRange 3 10 0 322 236 5 3 0 39 1
AI_SetCondition_OnTimer 3 11 720 60 17280
AI_SetCondition_OnConditions 3 12 0 1 10 11 9
AI_MainTask_CreateCreatures 3 100 12 2 41 322 239 0 1
AI_SetCondition_OnHouseInRange 3 13 0 51 50 5 3 0 1 1
AI_SetCondition_OnTimer 3 14 720 60 17280
AI_SetCondition_OnConditions 3 15 0 1 13 14 9
AI_MainTask_CreateCreatures 3 100 15 2 41 50 53 0 1
AI_SetCondition_OnHouseInRange 3 16 0 35 58 5 3 0 3 1
AI_SetCondition_OnTimer 3 17 720 60 17280
AI_SetCondition_OnConditions 3 18 0 1 16 17 9
AI_MainTask_CreateCreatures 3 100 18 2 41 33 61 0 1
AI_SetCondition_OnNumberOfSoldiers 3 19 0 25 3
AI_SetCondition_OnCreatureInRange 3 20 0 264 268 40 20 1 0
AI_SetCondition_OnConditions 3 21 0 3 20
AI_SetCondition_OnCreatureInRange 3 22 0 47 64 20 20 0 0
AI_SetCondition_OnHouseInRange 3 23 0 47 64 20 20 1 0 0
AI_SetCondition_OnConditions 3 24 0 2 22 23
AI_SetCondition_OnTimer 3 25 4320 2880 12960
AI_SetCondition_OnConditions 3 26 0 1 19 21 24 25
AI_MainTask_Attack 3 100 26 47 64 20 5 10 47 64 1
HAI_Disable 3
AI_UnitLimit 4 30
HAI_Disable 4
