[aidata]
AI_Disable 1
AI_UnitLimit 1 42
AI_SoldiersDefaultPosition 1 78 92 40
AI_MainTask_Defend 1 8 100000 65 27 30 2 4
AI_MainTask_Defend 1 2 100000 98 37 30 1 1
AI_MainTask_Defend 1 2 100000 93 24 30 1 1
AI_MainTask_Defend 1 4 100000 36 54 30 1 2
AI_MainTask_Defend 1 8 100000 78 58 30 2 4
AI_MainTask_Defend 1 4 100000 123 57 30 1 2
AI_MainTask_Defend 1 2 100000 122 44 30 1 1
AI_MainTask_Defend 1 6 100000 152 57 30 2 3
AI_MainTask_Defend 1 4 100000 70 79 30 1 2
AI_MainTask_Defend 1 2 100000 108 77 30 1 1
AI_MainTask_Defend 1 2 100000 45 90 30 1 1
AI_MainTask_Defend 1 2 100000 110 99 30 1 1
AI_MainTask_Defend 1 2 100000 128 96 30 1 1
AI_MainTask_Defend 1 2 100000 137 83 30 1 1
AI_MainTask_Defend 1 6 100000 48 109 30 2 3
AI_MainTask_Defend 1 2 100000 142 104 30 1 1
AI_MainTask_Defend 1 2 100000 44 139 30 1 1
AI_MainTask_Defend 1 6 100000 105 123 30 2 3
AI_MainTask_Defend 1 2 100000 15 153 30 1 1
AI_MainTask_Defend 1 2 100000 57 157 30 1 1
AI_MainTask_Defend 1 2 100000 70 155 30 1 1
AI_MainTask_Defend 1 4 100000 32 175 30 1 2
AI_MainTask_Defend 1 2 100000 9 180 30 1 1
AI_MainTask_Defend 1 2 100000 15 196 30 1 1
AI_MainTask_Defend 1 4 100000 37 218 30 1 2
AI_SetCondition_OnNumberOfSoldiers 1 0 0 50 1
AI_SetCondition_OnConditions 1 1 0 3 0
AI_SetCondition_OnNumberOfSoldiers 1 2 0 25 1
AI_SetCondition_OnCreatureInRange 1 3 0 78 92 40 20 1 0
AI_SetCondition_OnConditions 1 4 0 3 3
