[aidata]
HAI_Disable 1
AI_UnitLimit 1 60
AI_MaxUnitLimit 1 210
AI_SoldiersDefaultPosition 1 55 122 40
AI_SetCondition_OnHouseInRange 1 0 0 74 140 5 1 0 40 0
AI_MainTask_Defend 1 0 0 75 141 30 1 1
AI_SetCondition_OnHouseInRange 1 1 0 74 124 5 1 0 40 0
AI_MainTask_Defend 1 5 1 75 125 30 4 8
AI_SetCondition_OnHouseInRange 1 2 0 76 112 5 1 0 40 0
AI_MainTask_Defend 1 25 2 77 113 30 19 38
AI_SetCondition_OnHouseInRange 1 3 0 72 96 5 1 0 40 0
AI_MainTask_Defend 1 8 3 73 97 30 6 12
AI_SetCondition_OnHouseInRange 1 4 0 71 82 5 1 0 40 0
AI_MainTask_Defend 1 0 4 72 83 30 1 1
AI_SetCondition_OnHouseInRange 1 5 0 63 74 5 1 0 40 0
AI_MainTask_Defend 1 1 5 64 75 30 1 2
AI_SetCondition_OnHouseInRange 1 6 0 51 74 5 1 0 40 0
AI_MainTask_Defend 1 0 6 52 75 30 1 1
AI_SetCondition_OnHouseInRange 1 7 0 40 76 5 1 0 40 0
AI_MainTask_Defend 1 0 7 41 77 30 1 1
AI_SetCondition_OnHouseInRange 1 8 0 32 84 5 1 0 40 0
AI_MainTask_Defend 1 0 8 33 85 30 0 0
AI_SetCondition_OnHouseInRange 1 9 0 28 100 5 1 0 40 0
AI_MainTask_Defend 1 0 9 29 101 30 1 1
AI_SetCondition_OnHouseInRange 1 10 0 25 118 5 1 0 40 0
AI_MainTask_Defend 1 1 10 26 119 30 1 2
AI_SetCondition_OnHouseInRange 1 11 0 24 132 5 1 0 40 0
AI_MainTask_Defend 1 0 11 25 133 30 1 1
AI_SetCondition_OnHouseInRange 1 12 0 28 144 5 1 0 40 0
AI_MainTask_Defend 1 0 12 29 145 30 0 0
AI_SetCondition_OnHouseInRange 1 13 0 67 150 5 1 0 40 0
AI_MainTask_Defend 1 0 13 68 151 30 1 1
AI_SetCondition_OnHouseInRange 1 14 0 47 126 5 1 0 40 0
AI_MainTask_Defend 1 9 14 48 127 30 7 14
AI_MainTask_Defend 1 12 100000 48 90 30 10 19
AI_MainTask_Defend 1 14 100000 56 98 30 11 21
AI_MainTask_Defend 1 8 100000 39 106 30 6 12
AI_MainTask_Defend 1 0 100000 40 118 30 1 1
AI_MainTask_Defend 1 8 100000 58 109 30 6 12
AI_MainTask_Defend 1 0 100000 81 101 30 1 1
AI_MainTask_Defend 1 7 100000 58 137 30 6 11
AI_MainTask_Defend 1 1 100000 47 139 30 1 2
AI_MainTask_Defend 1 2 100000 59 126 30 2 4
AI_SetCondition_OnNumberOfSoldiers 1 15 0 150 1
AI_SetCondition_OnConditions 1 16 0 3 15
AI_SetCondition_OnHouseInRange 1 17 0 39 94 5 1 0 39 1
AI_SetCondition_OnTimer 1 18 2160 60 2160
AI_SetCondition_OnConditions 1 19 0 1 17 18 16
AI_MainTask_CreateCreatures 1 100 19 3 41 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 33 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 34 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 41 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 33 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 34 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 41 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 33 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 34 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 41 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 33 42 96 0 1
AI_MainTask_CreateCreatures 1 100 19 3 34 42 96 0 1
AI_SetCondition_OnNumberOfSoldiers 1 20 0 75 1
AI_SetCondition_OnCreatureInRange 1 21 0 55 122 40 20 1 0
AI_SetCondition_OnConditions 1 22 0 3 21
AI_SetCondition_OnCreatureInRange 1 23 0 22 275 40 20 0 0
AI_SetCondition_OnHouseInRange 1 24 0 22 275 40 20 1 0 0
AI_SetCondition_OnConditions 1 25 0 2 23 24
AI_SetCondition_OnTimer 1 26 28800 3600 28800
AI_SetCondition_OnConditions 1 27 0 1 20 22 25 26
AI_MainTask_Attack 1 100 27 22 275 40 30 35 22 275 1
AI_SetCondition_OnCreatureInRange 1 28 0 219 287 40 20 0 0
AI_SetCondition_OnHouseInRange 1 29 0 219 287 40 20 1 0 0
AI_SetCondition_OnConditions 1 30 0 2 28 29
AI_SetCondition_OnTimer 1 31 64800 3600 28800
AI_SetCondition_OnConditions 1 32 0 1 20 22 30 31
AI_MainTask_Attack 1 100 32 219 287 40 14 15 219 287 1
HAI_Disable 2
AI_UnitLimit 2 60
AI_MaxUnitLimit 2 260
AI_SoldiersDefaultPosition 2 83 330 40
AI_SetCondition_OnHouseInRange 2 0 0 18 280 5 2 0 40 0
AI_MainTask_Defend 2 19 0 19 281 30 19 38
AI_SetCondition_OnHouseInRange 2 1 0 27 286 5 2 0 40 0
AI_MainTask_Defend 2 2 1 28 287 30 3 5
AI_SetCondition_OnHouseInRange 2 2 0 18 292 5 2 0 40 0
AI_MainTask_Defend 2 0 2 19 293 30 1 1
AI_SetCondition_OnHouseInRange 2 3 0 17 318 5 2 0 40 0
AI_MainTask_Defend 2 0 3 18 319 30 1 1
AI_SetCondition_OnHouseInRange 2 4 0 38 328 5 2 0 40 0
AI_MainTask_Defend 2 0 4 39 329 30 1 1
AI_SetCondition_OnHouseInRange 2 5 0 62 328 5 2 0 40 0
AI_MainTask_Defend 2 0 5 63 329 30 1 1
AI_SetCondition_OnHouseInRange 2 6 0 39 294 5 2 0 40 0
AI_MainTask_Defend 2 3 6 40 295 30 3 6
AI_SetCondition_OnHouseInRange 2 7 0 53 298 5 2 0 40 0
AI_MainTask_Defend 2 10 7 54 299 30 11 21
AI_SetCondition_OnHouseInRange 2 8 0 90 328 5 2 0 40 0
AI_MainTask_Defend 2 0 8 91 329 30 1 1
AI_SetCondition_OnHouseInRange 2 9 0 83 298 5 2 0 40 0
AI_MainTask_Defend 2 1 9 84 299 30 1 2
AI_SetCondition_OnHouseInRange 2 10 0 107 318 5 2 0 40 0
AI_MainTask_Defend 2 0 10 108 319 30 1 1
AI_SetCondition_OnHouseInRange 2 11 0 97 298 5 2 0 40 0
AI_MainTask_Defend 2 0 11 98 299 30 1 1
AI_MainTask_Defend 2 6 100000 38 313 30 7 13
AI_MainTask_Defend 2 0 100000 32 301 30 1 1
AI_MainTask_Defend 2 10 100000 49 310 30 11 21
AI_MainTask_Defend 2 10 100000 58 314 30 10 20
AI_MainTask_Defend 2 3 100000 80 316 30 4 7
AI_MainTask_Defend 2 2 100000 89 309 30 3 5
AI_SetCondition_OnNumberOfSoldiers 2 12 0 200 2
AI_SetCondition_OnConditions 2 13 0 3 12
AI_SetCondition_OnHouseInRange 2 14 0 65 302 5 2 0 14 1
AI_SetCondition_OnTimer 2 15 2160 60 2160
AI_SetCondition_OnConditions 2 16 0 1 14 15 13
AI_MainTask_CreateCreatures 2 100 16 3 33 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 34 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 41 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 33 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 34 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 41 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 33 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 34 65 304 0 1
AI_MainTask_CreateCreatures 2 100 16 3 41 65 304 0 1
AI_SetCondition_OnHouseInRange 2 17 0 71 318 5 2 0 39 1
AI_SetCondition_OnTimer 2 18 2160 60 2160
AI_SetCondition_OnConditions 2 19 0 1 17 18 13
AI_MainTask_CreateCreatures 2 100 19 3 34 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 41 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 33 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 34 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 41 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 33 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 34 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 41 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 33 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 34 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 41 74 320 0 1
AI_MainTask_CreateCreatures 2 100 19 3 33 74 320 0 1
AI_SetCondition_OnNumberOfSoldiers 2 20 0 100 2
AI_SetCondition_OnCreatureInRange 2 21 0 83 330 40 20 1 0
AI_SetCondition_OnConditions 2 22 0 3 21
AI_SetCondition_OnCreatureInRange 2 23 0 77 102 50 20 0 0
AI_SetCondition_OnHouseInRange 2 24 0 77 102 50 20 1 0 0
AI_SetCondition_OnConditions 2 25 0 2 23 24
AI_SetCondition_OnTimer 2 26 36000 3600 28800
AI_SetCondition_OnConditions 2 27 0 1 20 22 25 26
AI_MainTask_Attack 2 100 27 77 102 50 60 65 77 102 1
HAI_Disable 3
AI_UnitLimit 3 29
AI_MaxUnitLimit 3 129
AI_SoldiersDefaultPosition 3 227 64 40
AI_SetCondition_OnHouseInRange 3 0 0 202 16 5 3 0 40 0
AI_MainTask_Defend 3 12 0 201 19 30 6 12
AI_SetCondition_OnHouseInRange 3 1 0 195 26 5 3 0 40 0
AI_MainTask_Defend 3 0 1 194 29 30 0 0
AI_SetCondition_OnHouseInRange 3 2 0 206 36 5 3 0 40 0
AI_MainTask_Defend 3 5 2 205 39 30 3 5
AI_SetCondition_OnHouseInRange 3 3 0 217 54 5 3 0 40 0
AI_MainTask_Defend 3 5 3 216 57 30 3 5
AI_SetCondition_OnHouseInRange 3 4 0 234 40 5 3 0 40 0
AI_MainTask_Defend 3 1 4 233 43 30 1 1
AI_SetCondition_OnHouseInRange 3 5 0 223 22 5 3 0 40 0
AI_MainTask_Defend 3 18 5 222 25 30 9 18
AI_SetCondition_OnHouseInRange 3 6 0 215 74 5 3 0 40 0
AI_MainTask_Defend 3 21 6 214 77 30 11 21
AI_SetCondition_OnHouseInRange 3 7 0 225 86 5 3 0 40 0
AI_MainTask_Defend 3 2 7 224 89 30 1 2
AI_SetCondition_OnHouseInRange 3 8 0 248 80 5 3 0 40 0
AI_MainTask_Defend 3 1 8 247 83 30 1 1
AI_SetCondition_OnHouseInRange 3 9 0 245 62 5 3 0 40 0
AI_MainTask_Defend 3 1 9 244 65 30 1 1
AI_MainTask_Defend 3 22 100000 210 27 30 11 22
AI_MainTask_Defend 3 6 100000 232 68 30 3 6
AI_SetCondition_OnNumberOfSoldiers 3 10 0 100 3
AI_SetCondition_OnConditions 3 11 0 3 10
AI_SetCondition_OnHouseInRange 3 12 0 214 16 5 3 0 39 1
AI_SetCondition_OnTimer 3 13 2160 60 2160
AI_SetCondition_OnConditions 3 14 0 1 12 13 11
AI_MainTask_CreateCreatures 3 100 14 4 40 212 21 0 1
AI_MainTask_CreateCreatures 3 100 14 7 33 212 21 0 1
AI_MainTask_CreateCreatures 3 100 14 7 34 212 21 0 1
AI_MainTask_CreateCreatures 3 100 14 4 40 212 21 0 1
AI_MainTask_CreateCreatures 3 100 14 7 33 212 21 0 1
AI_MainTask_CreateCreatures 3 100 14 7 34 212 21 0 1
AI_SetCondition_OnHouseInRange 3 15 0 223 34 5 3 0 39 1
AI_SetCondition_OnTimer 3 16 2160 60 2160
AI_SetCondition_OnConditions 3 17 0 1 15 16 11
AI_MainTask_CreateCreatures 3 100 17 4 40 221 39 0 1
AI_MainTask_CreateCreatures 3 100 17 7 33 221 39 0 1
AI_MainTask_CreateCreatures 3 100 17 7 34 221 39 0 1
AI_MainTask_CreateCreatures 3 100 17 4 40 221 39 0 1
AI_MainTask_CreateCreatures 3 100 17 7 33 221 39 0 1
AI_MainTask_CreateCreatures 3 100 17 7 34 221 39 0 1
AI_SetCondition_OnNumberOfSoldiers 3 18 0 50 3
AI_SetCondition_OnCreatureInRange 3 19 0 227 64 40 20 1 0
AI_SetCondition_OnConditions 3 20 0 3 19
AI_SetCondition_OnCreatureInRange 3 21 0 22 275 60 20 0 0
AI_SetCondition_OnHouseInRange 3 22 0 22 275 60 20 1 0 0
AI_SetCondition_OnConditions 3 23 0 2 21 22
AI_SetCondition_OnTimer 3 24 28800 3600 28800
AI_SetCondition_OnConditions 3 25 0 1 18 20 23 24
AI_MainTask_Attack 3 100 25 22 275 60 30 35 22 275 1
AI_SetCondition_OnCreatureInRange 3 26 0 219 287 40 20 0 0
AI_SetCondition_OnHouseInRange 3 27 0 219 287 40 20 1 0 0
AI_SetCondition_OnConditions 3 28 0 2 26 27
AI_SetCondition_OnTimer 3 29 64800 3600 28800
AI_SetCondition_OnConditions 3 30 0 1 18 20 28 29
AI_MainTask_Attack 3 100 30 219 287 40 14 15 219 287 1
