[aidata]
HAI_Disable 1
AI_UnitLimit 1 50
AI_SoldiersDefaultPosition 1 58 99 9001
AI_SetCondition_OnHouseInRange 1 0 0 110 100 5 1 0 40 0
AI_MainTask_Defend 1 16 0 111 101 30 4 8
AI_SetCondition_OnHouseInRange 1 1 0 134 112 5 1 0 40 0
AI_MainTask_Defend 1 8 1 135 113 30 2 4
AI_SetCondition_OnHouseInRange 1 2 0 130 124 5 1 0 40 0
AI_MainTask_Defend 1 4 2 131 125 30 1 2
AI_SetCondition_OnHouseInRange 1 3 0 107 110 5 1 0 40 0
AI_MainTask_Defend 1 6 3 108 111 30 2 3
AI_SetCondition_OnHouseInRange 1 4 0 45 102 5 1 0 40 0
AI_MainTask_Defend 1 6 4 46 103 30 2 3
AI_SetCondition_OnHouseInRange 1 5 0 67 110 5 1 0 40 0
AI_MainTask_Defend 1 10 5 68 111 30 3 5
AI_SetCondition_OnHouseInRange 1 6 0 70 100 5 1 0 40 0
AI_MainTask_Defend 1 4 6 71 101 30 1 2
AI_SetCondition_OnHouseInRange 1 7 0 49 126 5 1 0 40 0
AI_MainTask_Defend 1 10 7 50 127 30 3 5
AI_SetCondition_OnHouseInRange 1 8 0 40 124 5 1 0 40 0
AI_MainTask_Defend 1 0 8 41 125 30 0 0
AI_SetCondition_OnHouseInRange 1 9 0 141 98 5 1 0 40 0
AI_MainTask_Defend 1 12 9 142 99 30 3 6
AI_SetCondition_OnHouseInRange 1 10 0 82 76 5 1 0 40 0
AI_MainTask_Defend 1 4 10 83 77 30 1 2
AI_SetCondition_OnHouseInRange 1 11 0 93 74 5 1 0 40 0
AI_MainTask_Defend 1 6 11 94 75 30 2 3
AI_SetCondition_OnHouseInRange 1 12 0 116 88 5 1 0 40 0
AI_MainTask_Defend 1 2 12 117 89 30 1 1
AI_SetCondition_OnHouseInRange 1 13 0 96 152 5 1 0 40 0
AI_MainTask_Defend 1 2 13 97 153 30 1 1
AI_SetCondition_OnHouseInRange 1 14 0 107 138 5 1 0 40 0
AI_MainTask_Defend 1 2 14 108 139 30 1 1
AI_SetCondition_OnHouseInRange 1 15 0 84 148 5 1 0 40 0
AI_MainTask_Defend 1 2 15 85 149 30 1 1
AI_SetCondition_OnHouseInRange 1 16 0 68 136 5 1 0 40 0
AI_MainTask_Defend 1 2 16 69 137 30 1 1
AI_SetCondition_OnHouseInRange 1 17 0 152 176 5 1 0 40 0
AI_MainTask_Defend 1 6 17 153 177 30 2 3
AI_SetCondition_OnHouseInRange 1 18 0 167 178 5 1 0 40 0
AI_MainTask_Defend 1 2 18 168 179 30 1 1
AI_SetCondition_OnHouseInRange 1 19 0 184 164 5 1 0 40 0
AI_MainTask_Defend 1 2 19 185 165 30 1 1
AI_SetCondition_OnHouseInRange 1 20 0 192 132 5 1 0 40 0
AI_MainTask_Defend 1 2 20 193 133 30 1 1
AI_SetCondition_OnHouseInRange 1 21 0 186 112 5 1 0 40 0
AI_MainTask_Defend 1 26 21 187 113 30 7 13
AI_SetCondition_OnHouseInRange 1 22 0 174 100 5 1 0 40 0
AI_MainTask_Defend 1 6 22 175 101 30 2 3
AI_SetCondition_OnHouseInRange 1 23 0 178 116 5 1 0 40 0
AI_MainTask_Defend 1 2 23 179 117 30 1 1
AI_SetCondition_OnHouseInRange 1 24 0 162 92 5 1 0 40 0
AI_MainTask_Defend 1 4 24 163 93 30 1 2
AI_MainTask_Defend 1 4 100000 59 86 30 1 2
AI_MainTask_Defend 1 4 100000 47 85 30 1 2
AI_MainTask_Defend 1 8 100000 99 94 30 2 4
AI_MainTask_Defend 1 10 100000 152 99 30 3 5
AI_MainTask_Defend 1 6 100000 147 86 30 2 3
AI_SetCondition_OnNumberOfSoldiers 1 25 0 50 1
AI_SetCondition_OnConditions 1 26 0 3 25
AI_SetCondition_OnNumberOfSoldiers 1 27 0 25 1
AI_SetCondition_OnCreatureInRange 1 28 0 58 99 40 20 1 0
AI_SetCondition_OnConditions 1 29 0 3 28
HAI_Disable 2
AI_UnitLimit 2 0
AI_SoldiersDefaultPosition 2 0 0 40
AI_SetCondition_OnNumberOfSoldiers 2 0 0 50 2
AI_SetCondition_OnConditions 2 1 0 3 0
AI_SetCondition_OnNumberOfSoldiers 2 2 0 25 2
AI_SetCondition_OnCreatureInRange 2 3 0 0 0 40 20 1 0
AI_SetCondition_OnConditions 2 4 0 3 3
HAI_Disable 3
AI_UnitLimit 3 5
AI_SoldiersDefaultPosition 3 185 31 40
AI_SetCondition_OnNumberOfSoldiers 3 0 0 50 3
AI_SetCondition_OnConditions 3 1 0 3 0
AI_SetCondition_OnNumberOfSoldiers 3 2 0 25 3
AI_SetCondition_OnCreatureInRange 3 3 0 185 31 40 20 1 0
AI_SetCondition_OnConditions 3 4 0 3 3
HAI_Disable 4
HAI_Disable 5
HAI_Disable 6
