[aidata]
HAI_Disable 1
AI_UnitLimit 1 0
AI_SoldiersDefaultPosition 1 145 98 40
AI_SetCondition_OnHouseInRange 1 0 0 132 80 5 1 0 40 0
AI_MainTask_Defend 1 0 0 131 83 30 0 0
AI_SetCondition_OnHouseInRange 1 1 0 103 114 5 1 0 40 0
AI_MainTask_Defend 1 0 1 105 115 30 0 0
AI_SetCondition_OnHouseInRange 1 2 0 115 106 5 1 0 40 0
AI_MainTask_Defend 1 0 2 117 107 30 0 0
AI_SetCondition_OnHouseInRange 1 3 0 79 146 5 1 0 40 0
AI_MainTask_Defend 1 0 3 78 149 30 0 0
AI_SetCondition_OnHouseInRange 1 4 0 90 160 5 1 0 40 0
AI_MainTask_Defend 1 0 4 89 163 30 0 0
AI_SetCondition_OnHouseInRange 1 5 0 94 172 5 1 0 40 0
AI_MainTask_Defend 1 0 5 96 173 30 0 0
AI_SetCondition_OnHouseInRange 1 6 0 152 192 5 1 0 40 0
AI_MainTask_Defend 1 0 6 154 193 30 0 0
AI_SetCondition_OnHouseInRange 1 7 0 171 174 5 1 0 40 0
AI_MainTask_Defend 1 0 7 173 175 30 0 0
AI_SetCondition_OnHouseInRange 1 8 0 191 134 5 1 0 40 0
AI_MainTask_Defend 1 0 8 193 135 30 0 0
AI_SetCondition_OnHouseInRange 1 9 0 184 92 5 1 0 40 0
AI_MainTask_Defend 1 0 9 186 93 30 0 0
AI_SetCondition_OnHouseInRange 1 10 0 145 162 5 1 0 40 0
AI_MainTask_Defend 1 0 10 147 163 30 0 0
AI_SetCondition_OnHouseInRange 1 11 0 175 134 5 1 0 40 0
AI_MainTask_Defend 1 0 11 177 135 30 0 0
AI_SetCondition_OnHouseInRange 1 12 0 170 112 5 1 0 40 0
AI_MainTask_Defend 1 0 12 172 113 30 0 0
AI_SetCondition_OnNumberOfSoldiers 1 13 0 50 1
AI_SetCondition_OnConditions 1 14 0 3 13
AI_SetCondition_OnNumberOfSoldiers 1 15 0 25 1
AI_SetCondition_OnCreatureInRange 1 16 0 145 98 40 20 1 0
AI_SetCondition_OnConditions 1 17 0 3 16
HAI_Disable 2
AI_UnitLimit 2 0
AI_SoldiersDefaultPosition 2 23 174 40
AI_MainTask_Defend 2 16 100000 58 19 30 4 8
AI_MainTask_Defend 2 4 100000 79 18 30 1 2
AI_MainTask_Defend 2 14 100000 58 39 30 4 7
AI_MainTask_Defend 2 6 100000 71 32 30 2 3
AI_MainTask_Defend 2 8 100000 88 39 30 2 4
AI_MainTask_Defend 2 2 100000 52 48 30 1 1
AI_MainTask_Defend 2 8 100000 77 57 30 2 4
AI_MainTask_Defend 2 8 100000 67 52 30 2 4
AI_MainTask_Defend 2 8 100000 38 79 30 2 4
AI_MainTask_Defend 2 8 100000 57 67 30 2 4
AI_MainTask_Defend 2 6 100000 50 78 30 2 3
AI_MainTask_Defend 2 6 100000 63 82 30 2 3
AI_MainTask_Defend 2 6 100000 29 110 30 2 3
AI_MainTask_Defend 2 4 100000 53 115 30 1 2
AI_MainTask_Defend 2 8 100000 48 104 30 2 4
AI_MainTask_Defend 2 6 100000 36 122 30 2 3
AI_MainTask_Defend 2 8 100000 35 163 30 2 4
AI_MainTask_Defend 2 6 100000 22 176 30 2 3
AI_MainTask_Defend 2 10 100000 36 174 30 3 5
AI_MainTask_Defend 2 12 100000 19 193 30 3 6
AI_MainTask_Defend 2 6 100000 16 206 30 2 3
AI_MainTask_Defend 2 8 100000 26 212 30 2 4
AI_MainTask_Defend 2 10 100000 55 201 30 3 5
AI_MainTask_Defend 2 6 100000 42 215 30 2 3
AI_MainTask_Defend 2 14 100000 76 216 30 4 7
AI_MainTask_Defend 2 12 100000 77 202 30 3 6
AI_MainTask_Defend 2 10 100000 198 208 30 3 5
AI_MainTask_Defend 2 8 100000 195 219 30 2 4
AI_MainTask_Defend 2 10 100000 210 203 30 3 5
AI_MainTask_Defend 2 14 100000 39 231 30 4 7
AI_SetCondition_OnNumberOfSoldiers 2 0 0 50 2
AI_SetCondition_OnConditions 2 1 0 3 0
AI_SetCondition_OnNumberOfSoldiers 2 2 0 25 2
AI_SetCondition_OnCreatureInRange 2 3 0 23 174 40 20 1 0
AI_SetCondition_OnConditions 2 4 0 3 3
HAI_Disable 3
AI_UnitLimit 3 0
AI_SoldiersDefaultPosition 3 132 16 40
AI_SetCondition_OnHouseInRange 3 0 0 141 18 5 3 0 40 0
AI_MainTask_Defend 3 20 0 142 19 30 5 10
AI_SetCondition_OnHouseInRange 3 1 0 133 26 5 3 0 40 0
AI_MainTask_Defend 3 6 1 134 27 30 2 3
AI_MainTask_Defend 3 2 100000 127 10 30 1 1
AI_SetCondition_OnNumberOfSoldiers 3 2 0 50 3
AI_SetCondition_OnConditions 3 3 0 3 2
AI_SetCondition_OnNumberOfSoldiers 3 4 0 25 3
AI_SetCondition_OnCreatureInRange 3 5 0 132 16 40 20 1 0
AI_SetCondition_OnConditions 3 6 0 3 5

