[aidata]
HAI_Disable 1
AI_UnitLimit 1 0
AI_SoldiersDefaultPosition 1 217 117 40
AI_SetCondition_OnHouseInRange 1 0 0 191 138 5 1 0 40 0
AI_MainTask_Defend 1 0 0 189 138 30 0 0
AI_SetCondition_OnHouseInRange 1 1 0 205 142 5 1 0 40 0
AI_MainTask_Defend 1 0 1 203 142 30 0 0
AI_SetCondition_OnNumberOfSoldiers 1 2 0 50 1
AI_SetCondition_OnConditions 1 3 0 3 2
AI_SetCondition_OnNumberOfSoldiers 1 4 0 25 1
AI_SetCondition_OnCreatureInRange 1 5 0 217 117 40 20 1 0
AI_SetCondition_OnConditions 1 6 0 3 5
HAI_Disable 2
AI_UnitLimit 2 0
AI_SoldiersDefaultPosition 2 120 155 40
AI_SetCondition_OnHouseInRange 2 0 0 136 112 5 2 0 40 0
AI_MainTask_Defend 2 2 0 137 113 30 1 1
AI_SetCondition_OnHouseInRange 2 1 0 147 114 5 2 0 40 0
AI_MainTask_Defend 2 2 1 148 115 30 1 1
AI_SetCondition_OnHouseInRange 2 2 0 165 110 5 2 0 40 0
AI_MainTask_Defend 2 2 2 166 111 30 1 1
AI_SetCondition_OnHouseInRange 2 3 0 138 84 5 2 0 40 0
AI_MainTask_Defend 2 2 3 139 85 30 1 1
AI_SetCondition_OnHouseInRange 2 4 0 158 56 5 2 0 40 0
AI_MainTask_Defend 2 2 4 159 57 30 1 1
AI_SetCondition_OnHouseInRange 2 5 0 177 66 5 2 0 40 0
AI_MainTask_Defend 2 2 5 178 67 30 1 1
AI_SetCondition_OnHouseInRange 2 6 0 179 90 5 2 0 40 0
AI_MainTask_Defend 2 2 6 180 91 30 1 1
AI_SetCondition_OnHouseInRange 2 7 0 148 180 5 2 0 40 0
AI_MainTask_Defend 2 2 7 149 181 30 1 1
AI_SetCondition_OnHouseInRange 2 8 0 162 164 5 2 0 40 0
AI_MainTask_Defend 2 2 8 163 165 30 1 1
AI_SetCondition_OnHouseInRange 2 9 0 160 136 5 2 0 40 0
AI_MainTask_Defend 2 0 9 161 137 30 0 0
AI_SetCondition_OnHouseInRange 2 10 0 90 172 5 2 0 40 0
AI_MainTask_Defend 2 2 10 91 173 30 1 1
AI_SetCondition_OnHouseInRange 2 11 0 110 184 5 2 0 40 0
AI_MainTask_Defend 2 2 11 111 185 30 1 1
AI_SetCondition_OnHouseInRange 2 12 0 119 110 5 2 0 40 0
AI_MainTask_Defend 2 2 12 120 111 30 1 1
AI_SetCondition_OnNumberOfSoldiers 2 13 0 50 2
AI_SetCondition_OnConditions 2 14 0 3 13
AI_SetCondition_OnNumberOfSoldiers 2 15 0 25 2
AI_SetCondition_OnCreatureInRange 2 16 0 120 155 40 20 1 0
AI_SetCondition_OnConditions 2 17 0 3 16
HAI_Disable 3
AI_UnitLimit 3 0
