//MissionId_0
[MissionData]
DebugInfo "StartText"
Description -1
Active 1
Goal "True"
Result "PlayCutscene" 500 1
Result "ActivateMission" 1
Result "SetVisible" 5 1
Result "SetImportHumanFlag" 100 1
//MissionId_1
[MissionData]
DebugInfo "FindTrade"
Description -1
Active 0
Goal "PlayerSeen" 0 2
Result "PlayCutscene" 501 1
Result "CreateTribute" 20 0 2 500
Result "AddTributeGoods" 20 7 5
Result "ActivateMission" 2
//MissionId_2
[MissionData]
DebugInfo "PayTribut"
Description -1
Active 0
Goal "PayTribute" 20
Result "PlayCutscene" 502 1
Result "RemoveHumans" 100
Result "SetHuman" 0 "saracen" "civilist" 16 30 100 9
Result "SetImportHumanFlag" 100 1
Result "SetHumanName" 100 100
Result "DeactivateMission" 6
//MissionId_3
[MissionData]
DebugInfo "TalkZSestroy"
Description -1
Active 1
Goal "FindHumansByHumans" 100 101 2
Result "PlayCutscene" 503 1
Result "ActivateMission" 4
Result "ClearTribute" 20
Result "DeactivateMission" 2
//MissionId_4
[MissionData]
DebugInfo "EndSub"
Description -1
Active 0
Goal "TimeGone" 5
Result "EndSubMission"
//MissionId_5
[MissionData]
DebugInfo "Goal"
Description 30
Active 1
Visible 0
Goal "IsMissionDone" 3
Result "None"
//MissionId_6
[MissionData]
DebugInfo "SeePrinces"
Description -1
Active 1
Goal "PlayerSeen" 0 2
Result "PlayCutscene" 504 1
