//MissionId_0
[MissionData]
DebugInfo "StartText"
Description -1
Active 1
Goal "True"
Result "SetVertexColor" 50 50 9001 59
Result "PlayCutscene" 500 1
Result "ActivateMission" 1
Result "SetVisible" 10 1
Result "SendHuman" 105 23 275
//MissionId_1
[MissionData]
DebugInfo "PrishliZelgar"
Description -1
Active 0
Goal "TimeGone" 2
Result "PlayCutscene" 501 1
Result "ChangeHumanPlayerId" 105 0
Result "ActivateMission" 2
//MissionId_2
[MissionData]
DebugInfo "FindHim"
Description -1
Active 0
Goal "FindPos" 0 236 176
Result "ExploreArea" 0 0 0 0
Result "ActivateMission" 3
Result "PlayCutscene" 502 1
//MissionId_3
[MissionData]
DebugInfo "KillDark"
Description -1
Active 0
Goal "FindPosByHumans" 101 266 180 15
Result "PlayCutscene" 503 1
Result "RemoveHumans" 106
Result "StartEarthquake" 5
Result "ActivateMission" 4
Result "SetVertexColor" 50 50 9001 51
Result "DeactivateMission" 6
//MissionId_4
[MissionData]
DebugInfo "EndSub"
Description -1
Active 0
Goal "TimeGone" 5
Result "EndSubMission"


//MissionId_5
[MissionData]
DebugInfo "NoTimeStarter"
Description -1
Active 1
Goal "IsMissionDone" 2
Result "ActivateMission" 6
//MissionId_6
[MissionData]
DebugInfo "Time"
Description -1
Active 0
Goal "TimeGone" 100
Result "DeactivateMission" 3
Result "DeactivateMission" 9
Result "MissionFailed" 0
Result "RemoveHumansNearPos" 50 50 9001
Result "PlayCutscene" 504 1
Result "ActivateMission" 7

//MissionId_7
[MissionData]
DebugInfo "EndAll"
Description -1
Active 0
Goal "TimeGone" 5
Result "RemoveLandscapesInArea" 50 50 9001
Result "SetVertexColor" 50 50 9001 63
Result "ActivateMission" 8
//MissionId_8
[MissionData]
DebugInfo "Exit"
Description -1
Active 0
Goal "TimeGone" 5
Result "Exit"
Result "DisableAll"
//MissionId_9
[MissionData]
DebugInfo "HeroDied"
Description -1
Active 1
SuccessfullIf 1
Goal "HumansDied" 100
Goal "HumansDied" 101
Goal "HumansDied" 102
Goal "HumansDied" 103
Goal "HumansDied" 104
Result "MissionFailed" 0
Result "PlayCutscene" 505 1
Result "ActivateMission" 7

//MissionId_10
[MissionData]
DebugInfo "Goal"
Description 30
Active 1
Visible 0
Goal "IsMissionDone" 3
Result "None"



