[aidata]
HAI_Disable 6
AI_UnitLimit 6 0
HAI_Disable 1
AI_UnitLimit 1 20
AI_SoldiersDefaultPosition 1 337 260 40
AI_SetCondition_OnHouseInRange 1 0 0 273 258 5 1 0 40 0
AI_MainTask_Defend 1 16 0 272 261 30 4 8
AI_SetCondition_OnHouseInRange 1 1 0 251 274 5 1 0 40 0
AI_MainTask_Defend 1 2 1 253 275 30 1 1
AI_SetCondition_OnHouseInRange 1 2 0 249 298 5 1 0 40 0
AI_MainTask_Defend 1 2 2 251 299 30 1 1
AI_SetCondition_OnHouseInRange 1 3 0 267 306 5 1 0 40 0
AI_MainTask_Defend 1 10 3 269 307 30 3 5
AI_SetCondition_OnHouseInRange 1 4 0 275 334 5 1 0 40 0
AI_MainTask_Defend 1 2 4 277 335 30 1 1
AI_SetCondition_OnHouseInRange 1 5 0 289 258 5 1 0 40 0
AI_MainTask_Defend 1 4 5 291 259 30 1 2
AI_SetCondition_OnHouseInRange 1 6 0 307 250 5 1 0 40 0
AI_MainTask_Defend 1 14 6 309 251 30 4 7
AI_SetCondition_OnHouseInRange 1 7 0 323 242 5 1 0 40 0
AI_MainTask_Defend 1 12 7 325 243 30 3 6
AI_SetCondition_OnHouseInRange 1 8 0 342 236 5 1 0 40 0
AI_MainTask_Defend 1 14 8 344 237 30 4 7
AI_SetCondition_OnHouseInRange 1 9 0 328 260 5 1 0 40 0
AI_MainTask_Defend 1 22 9 327 263 30 6 11
AI_SetCondition_OnHouseInRange 1 10 0 342 268 5 1 0 40 0
AI_MainTask_Defend 1 20 10 341 271 30 5 10
AI_MainTask_Defend 1 20 100000 251 249 30 5 10
AI_MainTask_Defend 1 2 100000 241 247 30 1 1
AI_MainTask_Defend 1 6 100000 263 255 30 2 3
AI_MainTask_Defend 1 8 100000 289 275 30 2 4
AI_MainTask_Defend 1 4 100000 277 291 30 1 2
AI_MainTask_Defend 1 4 100000 293 286 30 1 2
AI_MainTask_Defend 1 10 100000 301 298 30 3 5
AI_MainTask_Defend 1 2 100000 258 312 30 1 1
AI_MainTask_Defend 1 6 100000 314 310 30 2 3
AI_MainTask_Defend 1 14 100000 296 335 30 4 7
AI_MainTask_Defend 1 6 100000 297 320 30 2 3
AI_SetCondition_OnNumberOfSoldiers 1 11 0 50 1
AI_SetCondition_OnConditions 1 12 0 3 11
AI_SetCondition_OnNumberOfSoldiers 1 13 0 25 1
AI_SetCondition_OnCreatureInRange 1 14 0 337 260 40 20 1 0
AI_SetCondition_OnConditions 1 15 0 3 14
HAI_Disable 7
AI_UnitLimit 7 0
HAI_Disable 3
AI_UnitLimit 3 0
HAI_Disable 1
HAI_Disable 2
HAI_Disable 4
HAI_Disable 5
HAI_Disable 8
AI_UnitLimit 8 5
AI_SoldiersDefaultPosition 8 300 65 40
AI_SetCondition_OnHouseInRange 8 0 0 323 62 5 2 0 40 0
AI_MainTask_Defend 8 2 0 323 64 30 1 1
AI_SetCondition_OnHouseInRange 8 1 0 283 62 5 2 0 40 0
AI_MainTask_Defend 8 10 1 283 64 30 3 5
AI_SetCondition_OnHouseInRange 8 2 0 297 54 5 2 0 40 0
AI_MainTask_Defend 8 6 2 297 56 30 2 3
AI_SetCondition_OnHouseInRange 8 3 0 311 66 5 2 0 40 0
AI_MainTask_Defend 8 22 3 311 68 30 6 11
AI_SetCondition_OnHouseInRange 8 4 0 301 90 5 2 0 40 0
AI_MainTask_Defend 8 12 4 301 92 30 3 6
AI_SetCondition_OnHouseInRange 8 5 0 279 102 5 2 0 40 0
AI_MainTask_Defend 8 6 5 279 104 30 2 3
AI_SetCondition_OnHouseInRange 8 6 0 272 84 5 2 0 40 0
AI_MainTask_Defend 8 24 6 272 86 30 6 12
AI_SetCondition_OnHouseInRange 8 7 0 329 26 5 2 0 40 0
AI_MainTask_Defend 8 28 7 329 28 30 7 14
AI_SetCondition_OnHouseInRange 8 8 0 340 32 5 2 0 40 0
AI_MainTask_Defend 8 4 8 340 34 30 1 2
AI_SetCondition_OnHouseInRange 8 9 0 338 52 5 2 0 40 0
AI_MainTask_Defend 8 2 9 338 54 30 1 1
AI_MainTask_Defend 8 8 100000 290 74 30 2 4
AI_SetCondition_OnNumberOfSoldiers 8 10 0 50 2
AI_SetCondition_OnConditions 8 11 0 3 10
AI_SetCondition_OnNumberOfSoldiers 8 12 0 25 2
AI_SetCondition_OnCreatureInRange 8 13 0 300 65 40 20 1 0
AI_SetCondition_OnConditions 8 14 0 3 13
HAI_Disable 9
HAI_Disable 10
HAI_Disable 11
HAI_Disable 12
HAI_Disable 13
HAI_Disable 14
HAI_Disable 15
HAI_Disable 16
HAI_Disable 17
HAI_Disable 18


